GameAudio freelance Approaching
Guys, do you have any suggestions on how to approach clients? My name is Caio and I'm a composer and sound designer for games. Recently, at least in the last year, I've started to get some audio freelancers, but it's not stable.
I've done more than 12 gamejams, I know how to use fmod and I'm learning about Wwise recently. I've done a lot of different sound designs, I'm still improving and I intend to get better at hack 'n slash because it's my favorite type of game.
Recently, I haven't come across many games without sound, and when I do, it seems like I have to get customers with a slow vibe, like meeting people slowly and then maybe getting them in the future. Or the game developer wants to try to do the music or at least everything.
https://hanadacaio.wixsite.com/portfolio
Here's my main sound and music design portfolio, and I'd really appreciate suggestions, not for the look of the site, because when I have money I'll pay someone to improve it, because I'm not a web designer, but strategies for how I can show that I've studied for this, and that my sound will make a difference.