WTMF Build 0.3.0 teaser
Sup everyone,
This is a follow-up to my previous post; this time, it is a teaser of the music experiment I’ve been working on. I am showing some elements of the MetaSounds manipulation in action using various DSP modules working together in one way or another, in both the 2D and 3D realm of music.
I wanted to discover if there are certain ways to turn pretty neutral music into something eerie using purely metasounds, as a more focused direction for finding ways to achieve immersive stress in game audio.
Not my best work on the music content side, but hopefully you can hear its potential on the DSP side of things. This MSS patch is basically a big template now where the music could be easily be replaced and modules removed/added.
You are still able to help me; just visit the website and follow the instructions.