What if UI feedback sounded more musical?

Hey wigglers, I have been practising UI audio using work I found outside games, trying to explore this aspect for other media as well... I came across an amazing animation by Xuanyi Li (Xeksenk) for MEDA’s music video "Rollback" and wanted to create my own audio take on it. In his concept, the simulator is used to:
- Calculate the default time & fluctuation rate of some protocol code
- The input results in the observation system map on the left
- Display errors when no valid results are found
- Capture a signal, set the destination, and switch to compass mode

My take adds a more musical personality but keeps the core feedback with the zoom in, the error, and the sonar signal. I also approached it with a more retro futuristic, 80's, vintage aesthetic (some influence of Nostromo interface here 🖥️)

[QuickDesign] MedaRollback UI Art - UI Concept Motion_v2.mp4

Big thanks to Xeksenk for letting me share this and for the amazing visuals + original sound design. If you’re interested in his work, check it out here ➡️ https://www.behance.net/xeksenk

#AudioQuickdesign #PractiseAndExplorations #UI #SoundDesign #GameAudio