What if free jazz was combat music?

Sometimes when I listen to music I like to imagine it in a game as an interacative, dynamic, gameplay-reactive score – and I had that idea when listening to free jazz recently. So here’s free jazz linearly tacked on to a combat intro and sequence.

It’s a fun past-time activity, but also, I find, a necessary, speculative activity in the field of game audio; imagining and thinking about unobvious ways of combining elements, both in sound design, scoring and implementation.

The music, if you’re into that sort of thing, is a layered, arranged and butchered version of AMM’s great ‘Newfoundland’ recording.
https://www.discogs.com/release/169116-AMM-Newfoundland

Edit: I posted this elsewhere and had a few people chime in to recommend ‘Ape Out’. Will most definitely pick it up when I have time to play it.