'Sound Redesign' and cinematic percussion track for 'The Elder Scrolls: High Isle' trailer. The...
'Sound Redesign' and cinematic percussion track for 'The Elder Scrolls: High Isle' trailer.
The primary goal in this project was to establish a proper audio hierarchy between the tension-building rhythmic underscore and the sounddesign during intense melee combat scenes, conveying the chaotic nature of the action with absolute clarity. While layering the heavy armor foley and weapon clashes, I specifically focused on avoiding frequency masking between the percussions and the SFX, maximizing the overall cinematic impact.