Random Tension Generator™

Sometimes the most simple solution is the most effective one. One Sound Cue in Unreal Engine, many banks of randomized acoustic recordings (performed and recorded by me), just mixed together in an unending aleatoric manner that won’t play the same way for about (checks math) 100 hours. Dumb-as-a-rock wiring, effective undulating ambient spooky exploration goodness.

Made this for a game a few years back, when the dev was about to ship a horror game demo without music (I know! 😁). Working on replicating it with real game logic in Wwise next year. Samples include violins, electric cello, and drums played with friction mallets.