My biggest project so far
Back in October I joined a local game dev meetup through a facebook group, I was looking to find people to do my first game jam with after learning the basics of sound design and feeling comfortable enough using a DAW.
I was nervous, and my programmer friend who was supposed to join and back me up there told me the same day they won’t be able to come. I forced myself to go alone.
I felt super awkward but kept trying to talk to new people, I was surprised to see there weren’t many audio people there, and finally I met a group of students who were actually looking for a sound designer for the upcoming Brackeys game jam.
And so we worked together for a week and made a really awesome game for that jam, that placed 5th out of 1500 entries. 😃
I felt how much they were impressed with me, not for my beginner level sound design, or my musical ideas, but for how organized I was in my work, and the fun moments we had throughout the week.
And I loved working with them too! Amazingly talented artists and game developers who have also become my friends in this short time.
In the following months we worked together on a few games with a bigger scope, as part of their coursework.
One of these games is SCHMEKEL, which is what I’d like to show all you airwigglers today!
it's a really fun roguelike where you play as SCHMEKEL the coin, and try to survive waves of geometric enemies while dodging the chaos you yourself made.
you can play the game at https://danapi.itch.io/schmekel
The soundtrack for the game:
https://open.spotify.com/album/1h5UOPKW6peBxWM2StveBD?si=SYFGqa6YRXu8TpGdnMQzmg
TL;DR
Random facebook meetup where I put myself out of my comfort zone led to the majority of my portfolio and experience so far.