Made something experimental in UE5

Hey all,

Been a while since I posted anything here! I wanted to share that I could use your help!

I’ve been working on an experiment aimed at finding ways to achieve immersive stress in music. So I created a modular music system inside a small playable psychological horror prototype that makes use of traditional techniques and experimental features like DSP Stingers, GranularWavePlayer (Granular synthesis with a twist), 2D vs 3D behaviour, and other various realtime digital signal processing FX like shimmer/glitch/granular delay with chaotic modulation, etc. All these elements work together as one big patch.

Video demonstration of an older version of the MetaSoundSource patch with an early music prototype: (Just quick teaser - will go in more detail on another day):

If you want to participate in the experiment, it will take around 10 minutes of your time. You just need to download the demo, play it, and fill in the form. Check for more info: https://wouter-meijer.com/wtmf/