Inside the Rescore: Hades - Minidoc
Hey everybody! I just uploaded a short behind-the-scenes look at my latest Rescored: piece, focused on Hades.
This mini-doc breaks down how I approached the music for a boss encounter — specifically the Bone Hydra — and how I think about:
musical structure during combat
tension vs. clarity for the player
pacing, looping, and momentum
writing music that supports gameplay without overwhelming it
The score itself is instrumental metal rooted in Greek mythology, but the conversation is really about composition choices and how music shapes player psychology in real time.
This series is part of my ongoing effort to share how I think about writing music for games, film, and interactive worlds — less “here’s a track,” more “here’s why the music works.”
Happy to hear thoughts, questions, or different approaches from fellow composers and developers.