Gnaw Redesign *Update 6/15*

Today was a fun day off from the day job.

Redesign/Rescore practice of a demo I have been playing lately for an upcoming game called Gnaw by Redstart Interactive.

I was immediately inspired by the punchy sound design and the jazz inspired music of the demo and trailer.

Here’s my take on the SFX and Music during redesign/rescore practice today.

As always, constructive feedback is always welcome!

Thanks for watching,

Austin -

See updates below and notes from the original sound designer @Brent Richard!

Version 1 - June 11

Gnaw_Final_01.mp4

Version 2 - DAW Project File - June 15

  • Feedback Fixes: panning, creature impacts, dino voice (yours truly), project organization, bug death sound, added layer in boss steps.

  • It’s primarily shown in MIDI because my workflow revolves around bouncing SFX and putting them into Vital to use like a sampler with FX. Although many of the layers appear to start at the same time the MIDI notes are actually triggered in a layered way.

    GnawRedesign-Pt2.mp4