Gnaw Redesign *Update 6/15*
Today was a fun day off from the day job.
Redesign/Rescore practice of a demo I have been playing lately for an upcoming game called Gnaw by Redstart Interactive.
I was immediately inspired by the punchy sound design and the jazz inspired music of the demo and trailer.
Here’s my take on the SFX and Music during redesign/rescore practice today.
As always, constructive feedback is always welcome!
Thanks for watching,
Austin -
See updates below and notes from the original sound designer @Brent Richard!
Version 1 - June 11
Gnaw_Final_01.mp4Version 2 - DAW Project File - June 15
Feedback Fixes: panning, creature impacts, dino voice (yours truly), project organization, bug death sound, added layer in boss steps.
It’s primarily shown in MIDI because my workflow revolves around bouncing SFX and putting them into Vital to use like a sampler with FX. Although many of the layers appear to start at the same time the MIDI notes are actually triggered in a layered way.
GnawRedesign-Pt2.mp4