Ghostrunner 2 Menu - Music / Sound Redesign

Hi everyone, hope you’re doing ok.

I  recently finished this menu ambience redesign from the game Ghostrunner 2.

The idea was to blend synth music with environmental sounds to create an immersive soundscape whose aim is to put players in a state of pre-game trance. 

I tried to focus on the build ups and tensions of the repeating loop, menu ambience being something that can be played for an undefined period of time in the background, sustaining the mood of the game while you do something else, keeping you hooked until you go for another ride.

But it made me wonder : what makes a good menu ambiance / music ? Someone told me they preferred it discrete and subtle, with slowly evolving modulations, but I guess it really depends on the game.

Synths involved in this redesign : Surge XT, Massive X and Reaktor Grip granular synth