AI for game audio

Yesterday we had discussion about usage of AI in our Polish Game Audio Community and I am curious how do you use AI for game audio. Which LLM do you use? Maybe something to speed up work in the engine (for example checking all materials that not have physical material assigned, metasounds that don’t have soundclass/attenuation/concurrency assigned). Maybe for organizational aspect of your sound libraries.
I am looking for ideas and areas in which AI could be very useful in our job. In DAW, game engine, with all files, etc.