Imaginging and designing the sound of solar winds as a game audio system in Wwise
A design and implementation experiment inspired by audio recordings of solar winds.
I care a lot about texture in audio – and I've been recording a lot of source lately with contact microphones, both for my own use and for other people's work when asked.
Sound design is a wonderful thing to do for game audio, but recording interesting source is often times just as if not more rewarding; listening to and exploring some setup or approach as it exists in front of you in the given moment.
Exploring interesting sources that don't necessarily need a ton of over-the-top processing is a gift in itself. It is what it is.