Wind in trees from a single houseplant
For my previous ReaperToWwise redesign of a gameplay section from Little Nightmares 2, I needed some designed wind in trees that I could make gusts from for the ambience system, so I toyed around with creating "swarms" from single recording takes that didn't necessarily involve granular sampling, so I wrote a very, very simple Supercollider patch that utilizes 12 pitchshifters with high values for the dispersion and window size parameter, which creates a large pitch offset, creating these wavering textures, which, even if the source was not ideal, did end up becoming something usable, when put in the proper context.
I used the same approach to create a swarm a flies from a single recording of a fly buzzing about.