Two approaches to enemy sounds

Typical day at the office: “we’re putting a new boss in this week can you have it done tomorrow”

Me: “hold my beer". Thankfully there’s always a great product on @asoundeffect.com (which is how I found you guys!) The dragon sounds here are from Fusehive. I don’t usually use anim notifies but on this we wanted them to play from exact spots on the skeleton. Second half of the video you can see my standard state-based approach that relies on metasound triggers and cuts the total sounds way down.

enemies.mp4