Today I'm blending morphing & ultra comb filtering 👾
This is a continuation of my previous research around Ultra Comb Filtering & Morphing, but this time focused on dark forces and hybrid sound design.
The process started from simple raw material: underwater recordings, beach waves, glass explosions, plastic textures, and bass tones designed with the Ultra Comb Filtering technique I shared previously on my Youtube channel.
By pushing these sources through aggressive comb filtering, layering, and spectral shaping, the goal was not to keep them recognisable, but to let them evolve into something new.
What interests me most here is the space between organic and synthetic. Blending sci-fi textures with real world recordings creates movement and unpredictability that feels alive. Small variations and automations in phase, resonance, and modulation produces unexpected results that often guide the design more than any predefined plan.