Technical Audio Implementation - Realtime Mixer Effects Snapshots
Hey everyone!
This is the third part of my video series about different technical audio implementations I did during my work on Footgun: Underground. This time I want to show two different approaches on how I used snapshots to drive realtime effects on a bus level in the FMOD mixer.
In this game I only used 3 different snapshots because there weren’t really that much opportunities to use them in a meaningful manner that couldn’t be easily achieved otherwise through parameters. But I felt like these two that I chose had a somewhat interesting way of being triggered and how they changed the overall feel and sound of the game.
I hope you enjoy this semi deep dive and I would love to hear your opinions and thoughts on this.
Have a great day!