Survival Horror Videogame Sound Design

Hey, been a while! I was hard at work as the Lead Sound Designer for Tormented Souls 2, and finally put together some sort of demo reel šŸ˜€


Wall of text:
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I worked as Lead Sound Designer and Audio Mixer. I also did Additional Programming (audio system and dev tools in Unreal Engine 5 mostly). During most of development, the audio team consisted of only two people: composer (Nyx) and sound designer (me). I think it's fair to say that 95% of the sounds you hear in the game were done by me.

The title of Lead Sound Designer here is misleading: there was no one to lead other than myself. And yes, that means I recorded, edited, processed, mixed, integrated, programmed and tested everything from footsteps to monster vocalizations. I even made some music tracks (only one remains in the game though, the loop in the claw machine puzzle with the teddy bears, haha!).

This means a true demo reel for every single thing I did for this project is next to impossible to put together. That is why this video should be taken as some sort of "teaser trailer": if I were to include and explain everything, you'd be looking at hours of footage. I am planning on doing a couple of explanatory videos for the sound design process and some of the systems I had to come up with for Unreal Engine 5 and FMOD. Those are going to take some time and will be very specific though. For now, here's a very small sample of weapons, enemies, puzzles, in-game events and cinematics. Hope you like them!
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Thanks for watching/reading! If you have any question about the process (or anything, really) I’d be happy to answer them šŸ‘¾