🎧 Sound Re-Design of a #WARFRAME Cinematic 🎮✨

I spent this weekend diving into sound design & completed a full re-design of a #Warframe cinematic! The entire project—from recording all necessary sounds to the final mix—took about 6 hours to complete. Here's a breakdown of the key sounds I created:

🔊 Wizz-By Sounds
Created using Glass Resonance and Firecrackers, then processed through Traveler by TONSTURM Hahn & Klotzsch GbR 💥

🥊 Impact Sounds
Recorded a range of hit sounds—from metal clangs to simple punches with boxing gloves.

💪 Sub Bass
Used "Kick2" to design the low-end punch, ensuring the sound design hit hard!

🎹 Portal Sound
Crafted using my Moog Sub 37 synthesizer with some post-processing effect & external sound libraries. 🎛

💡 Magical State Sound
Recorded rock sounds & chimes, then reversed and enhanced the audio using SpinTracer for a mystical effect.

🔫 Gunshots
Layered up to five sound layers (body, kick, transient, mech, and tail), enhanced with some Moog Sub 37 to give it more personality & SCI-FI textures.

📡 Laser Sound
Captured electromagnetic sources with the Elektrouši by LomAudio as the base layer, then added deep bass design with Serum.

💨 Foley Sounds
Captured synchronized foley to match the action in the cinematic, ensuring every movement was covered.

✨ To enhance the final mix, I also incorporated some of my personal soundbanks for a unique touch.

My Portfolio: https://paullouisrenard.wixsite.com/paulrenard-sounddesi