🎧 Sound Re-Design of a #WARFRAME Cinematic 🎮✨
I spent this weekend diving into sound design & completed a full re-design of a #Warframe cinematic! The entire project—from recording all necessary sounds to the final mix—took about 6 hours to complete. Here's a breakdown of the key sounds I created:
🔊 Wizz-By Sounds
Created using Glass Resonance and Firecrackers, then processed through Traveler by TONSTURM Hahn & Klotzsch GbR 💥
🥊 Impact Sounds
Recorded a range of hit sounds—from metal clangs to simple punches with boxing gloves.
💪 Sub Bass
Used "Kick2" to design the low-end punch, ensuring the sound design hit hard!
🎹 Portal Sound
Crafted using my Moog Sub 37 synthesizer with some post-processing effect & external sound libraries. 🎛
💡 Magical State Sound
Recorded rock sounds & chimes, then reversed and enhanced the audio using SpinTracer for a mystical effect.
🔫 Gunshots
Layered up to five sound layers (body, kick, transient, mech, and tail), enhanced with some Moog Sub 37 to give it more personality & SCI-FI textures.
📡 Laser Sound
Captured electromagnetic sources with the Elektrouši by LomAudio as the base layer, then added deep bass design with Serum.
💨 Foley Sounds
Captured synchronized foley to match the action in the cinematic, ensuring every movement was covered.
✨ To enhance the final mix, I also incorporated some of my personal soundbanks for a unique touch.
My Portfolio: https://paullouisrenard.wixsite.com/paulrenard-sounddesi