Sound Design Reel - "Mirrorbound" - Indie Game Sound Re-design

Hey everyone 🙂

I redesigned the audio for "Mirrorbound", an Indie game project developped by Newfangled Games, here's how I did it.

I wanted to add something different to my portfolio. Most of my work sits in the AAA space, so this time I thought an Indie game could be interesting to push my sound design in a different direction.

Mirrorbound gave me the perfect playground for magical sounds and textures, and here's what went into it.

- Magic & textures: I recorded various organic textures and ran them through KusaMorph by Thomas Fritz, then kept experimenting with the new SpinTracer update to push the spatial dimension further. I explain this technique in my last SpinTracer video, available at this link:
https://youtu.be/8nldXrHupVU

- Foley: everything recorded at my studio from scratch + added textures from libraries.

- Player voice: I used my own voice and transformed it slightly with Dehumaniser to give it that otherworldly quality.

- Enemy voices: this one was fun. I recorded metal chamber resonances and frictions using mallet friction and a massage gun triggered against the chambers. The textures you get are genuinely unexpected, and a bit of granular resynthesis lets you sculpt them into something completely new.

- Knives & whooshes: metal scraps and gardening materials recorded and transformed into full whoosh attacks, layered with metal whooshes for the final movement.

The goal was to take the same level of craft I bring to AAA work and apply it to an indie project: no constraints, pure experimentation and it helped me push further the sound libraries I am crafting right now.