Slow Motion integration and sound design from In Style

Hello everyone,

InStyle_Slomotion.mp4

Here I show you the slow motion SFX of In Style, a game I'm working on. Integration is done with FMOD, where an event triggers a snapshot that puts almost all the sounds in low pass. Along with the snapshot, an SFX is triggered that you hear, and after a few seconds, a heartbeat sfx (cough cough, Max Payne <3). When the slow motion "points" reach 0, another event is triggered that removes the snapshot, brings all the sounds back to neutral values, and triggers another SFX. I hope you like it, but I'm always open to feedback.