Redesign Using Only White Noise (except creature sounds)

Have a read and discuss if you’d like ! :)

Zekrom_Redesign_BW_Cutscene_Fin.mov


Hi Everyone! After having my first Kingdom Hearts experience recently, i’ve been inspired to learn how sound effects were made at the time of these earlier games. In my research, I found that many of the assets were made with just white noise. Since then, i’ve been trying out different techniques with Phase Plant’s noise generator. With a mix of modern processing and white noise, i’ve been able to put together a short redesign of this cutscene from Pokémon Black and White (I know, not kingdom hearts but it’s been on the redesign list for a while).

This was a really interesting restriction to work with and took me a bit of time to learn. If anyone has any thoughts or opinions on what can be learned from early game sound design i’d like to hear it, looking forward to discussing.