Recording Object #9 - The Balloon
Hey everyone!
Sometimes the simplest objects can lead to the most inspiring sounds. I recently experimented with a latex balloon as a recording source, capturing it with a Sony M10 stereo electret mic, a shotgun mic, and a contact mic to get multiple perspectives. From there, I pushed the recordings through a chain of post-processing effects to create rich, evolving textures.
Here’s a short video where I record and design in real time, turning everyday material into something otherworldly.
Tools I used for shaping the textures:
-Wormhole (Zynaptiq) → pitched metallic transformations
-Spectral Dynamics (MELDAPRODUCTION) → wild spectral textures
-Corpus (Ableton) → deep sub resonance layers
-EFX Refract (ARTURIA) → added movement & depth
-SpinTracer & Traveler (TONSTURM Hahn & Klotzsch GbR)→ dynamic movement in space
-Uberloud (BOOM Library) → final clipping & punch
One of the things I love most about sound design is the journey: listening, recording, and transforming the ordinary into the extraordinary. Not every sound needs layers of processing. Often, the raw beauty of a well-recorded source is more than enough.