Real-Time Sound Diffraction System in Unreal Engine 5

Hello audio people! 👋😃

Wanted to share an update on a personal project: a real-time sound occlusion/diffraction system built with ray casting (C++/Unreal), without using any rooms or portals. I'd love any feedback, whether it's what works, what doesn't, or anything worth digging into further. 😇

https://www.linkedin.com/posts/joel-schultz_i-want-to-share-an-update-on-my-dynamic-ugcPost-7485720797123076097-mQ7r/?utm_source=social_share_send&utm_medium=member_desktop_web&rcm=ACoAACrG4aEBai2Od4V1ihTH2d00_iLWBCCobCc