Question: Is this too OBJECTIVE to demonstrate good sound design?
Doing a couple of these gun animations to have something in the FPS category to show as part of my portfolio.
Which has brought me to thinking: While there are so many choices to make, I can’t help feeling like traditional gun reload animations (probably more so than this one) are a little bit too objective to showcase a high level of sound design.
Wondering if people here, that have been on the hiring side, think I should lean away from these more realistic style animations and toward something more “SOUND DESIGNY”? For instance something that’s harder to get the similar results as other sound designers, like Sci-Fi weapons?