Procedural Car Engine in Phase Plant

Last week I was working in a post-production job where I had to emulate a lot of vehicles. Placing and editing fixed RPM loops all the time was just too much of a hassle so I came up with this patch. Maybe it’s because my focus is mainly interactive media and not linear but this workflow feels far more intuitive to me.

I’m pretty curious how people deal with engine and vehicle sounds in linear productions. I’d be happy to receive some ideas.