Phase Plant: Propeller and Distance Modelling Synthesis
Hey everyone,
I shared some airplane distance modelling in Phase Plant a while ago. Funny enough, this quickly became relevant for my main project, which is why I got the chance to dive deeper into the topic without feeling “guilty”. Unfortunately, since it’s still in active development, this also means I can’t share too much about the inner workings of it at the moment. But I personally always get inspired when I see the crazy stuff others do in Phase Plant (did someone say Insect Sound Design?), so I figured it can’t hurt to share the results. :)
One key aspect in all of this has been researching and understanding how aerodynamic noise is created and the massive influence of turbulent air on the overall sound. Super interesting topics, highly recommend everybody working on planes to look into them!