Phase Plant Explosion Engine (Kilohearts Entry)

Hey wiggles!

Wanted to share my official entry for the Kilohearts 7-Second Sound Contest, focused on procedural cinematic/game audio variation.

The main challenge was to create a massive cinematic explosion that sounds completely unique every single loop. To achieve this, the patch utilizes real-time noise generator seed randomization inside Phase Plant.

I’ve mapped all 8 macros to make it a modular tool. I will be very glad to receive your feedback.