Phase Plant Explosion Engine (Kilohearts Entry)
Hey wiggles!
Wanted to share my official entry for the Kilohearts 7-Second Sound Contest, focused on procedural cinematic/game audio variation.
The main challenge was to create a massive cinematic explosion that sounds completely unique every single loop. To achieve this, the patch utilizes real-time noise generator seed randomization inside Phase Plant.
I’ve mapped all 8 macros to make it a modular tool. I will be very glad to receive your feedback.