Past 72 hours

I have a big hunch this might be the last 72 hour jam I do this year. It was difficult and really took a toll on me compared to my usual 72 hour jams. But if you check the credits, I designed the game and did all of the audio even the little ambient tracks. I cut them up into loop layers about 3 to 4 and spaced each one out with effects and volume for they can have there own room to breathe.

It’s been a bit of a flip for my audio brain lately, since I’ve been hired more as a mastering engineer than a full on sound designer. With these new roles I’ve taken on, it honestly feels amazing to be fully creative in my own world again.

I’m still getting the hang of adding more gameplay focused elements to my ideas. My brain naturally gravitates toward simple puzzles, but even the most action packed games can have technical aspects that provide that puzzling challenge


Invasion