Mandalorian Cinematic Sequence in UE5

I collaborated with my colleague, Associate Cinematic Director Simon Harvey, on this great Mando scene in UE5. All audio you hear was built from scratch.

I used my own voice performance for Mando, then reshaped it with AI tools to match Pedro Pascal’s tone, finished with a custom helmet FX chain. R2’s vocalisations, I used sounds from movie scenes as a reference, but they are fully original, designed with synth layers, and the Naboo Starfighter pass-by combines real jet recordings with TONSTURM Whoosh elements 🔉

Really fun experiment and a solid test of character, vehicle, and cinematic sound design working together. This is a small part of a project where we wanted to get into gameplay and learn more about the fundamentals of blueprinting, which will be shown in another post soon, but for now the cinematic content 😊

#GameAudio #SoundDesign #UE5 #CinematicAudio #StarWarsFanArt