made some whooshes

Hey all! In an effort not to let my sound design skills atrophy while I’m between jobs, I’ve started up a self-imposed sound design bootcamp; The plan is to use Marshall McGee’s youtube tutorial series as sound design prompts, then put my own spin on things using my own libraries and tools, with an emphasis on getting used to using my shiny new set of NVK Reaper scripts. After each exercise, I write up some notes with general takeaways, critiques, and ideas on how to incorporate what I’ve learned into my future design work.

I started with making some Tie Fighter flybys with animal layers inspired by Marshall McGee’s Star Wars video here: https://www.youtube.com/watch?v=mZSXmvAKx9Q Afterwards, I used nvk_AUTODOPPLER 2 to give them more movement.

Key Takeaways from my notes:

1) Organic material is a powerful option for imparting character to non-organic sounds.
2) Instead of leaning on processing, leaning fully into the physicality of organic layers and making an effort to meet them where they are can lead to useful results.
3) It’s worth taking extra time to focus in on the cadence of each layer; a whoosh is more interesting when elements are spread out as opposed to stacked together with the exact same climax point.

Bootcamp_Whooshes.wav

I can’t say these are my favorite whooshes I’ve ever made, but I had fun making them, and they gave me a lot to think about.