Little Nightmares 2 redesign (using ReaperToWwise)
Redesign of a gameplay sequence from Little Nightmares 2 using my ReaperToWwise tool, which allows me to set up and run all the audio from a Wwise project, and from Reaper trigger event calls and game syncs, mimicing how they would be called from an engine.
I focused on trying to design and implement a coherent feel of gameplay across all three individual locations, accentuating the moment-to-moment state changes in gameplay whilst trying to highlight the threatening atmosphere.
I didn't want to feature any overtly musical structure (neither in design nor implementation), so the drones, recorded from bowed toy piano tines and scrap metal (which I posted on here earlier), are there to move like an atmosphere-setting layer in the ambience setup, blending into a uniform expression.
The large majority of the audio assets are sourced from my personal library or recorded and designed for the purpose, utilizing mostly external library material for the elements I couldn't meaningfully capture myself.
Get in touch if you need any help with ReaperToWwise and I’ll try to help.
Cheers.