I would like some real feedback please.

I'm a first-year university student who has recently discovered a genuine passion for game audio, foley, and sound design over the past year. I’ve been developing my skills and have started sharing re-sound practice projects on social media as a way to build a portfolio.

That said, I’ve noticed that the feedback I’m receiving doesn’t always align with my intentions. Many viewers tend to be game purists who are highly attached to the original audio and may overlook the creative purpose behind my posts. While I understand and respect their perspective, it can be discouraging when the focus shifts away from the craft and experimentation I'm trying to showcase.

(Which has really opened my eyes to how much the average gamer cares for audio in games)

I do know I need a lot more practice and this is all a learning process, but I would appreciate any feedback if possible.

Anything to do with :

  • Mixing audio for social media as my posts sound very different compared to working in Ableton (they lose a lot of bass and as many have said lack “oopf”)

  • Any specifics to improve on

  • Tips that can help the process of sound design

  • Better ways of showing of the process on social media

Any feedback however small is really appreciated. I've attached my most recent post and the link to my social media here - https://www.tiktok.com/@blakemakessounds?_t=ZN-8yJsrE34IgI&_r=1

latest hunter super.mp4