I like rocks, I like electric buzz, so why choose ?

Heya!

I’ve been working on a solo game project for a few months now, while experimenting with audio DSP in parallel.

I wanted to put together a nice sound design toolbox with what I use the most when bleep-blooping, and I’m pretty happy and proud of the result. It ended up being a 4-source spectral morpher, with FX, macros, and modulation.

I’m currently working on new features: more morph modes, drawable LFO shapes, and a couple of extra FX cards.

There’s a pretty permissive demo if you’d like to give it a try, I’d love to hear your feedback (Demo mode interrupts audio output every 8 seconds with short silences).

https://gumroad.com/thomashugofritz
(Also, Ableton Vocoder goop in REAPER : https://youtu.be/w9kw3-EnI_Y)