Guilty Gear Strive Ramlethal Overdrive Sound Redesign.
I felt like a lot of my sound design work focuses on wet sounds with longer tails, so I wanted to challenge myself to keep the sounds short and on point.
For this redesign I used a trick in phase plant where you can map the harmonics to a macro (starting at x0.0) to “freeze” the position of the grains. Holding a note and moving the macro at the right time can create cool bursts of sound using the right effects. Let me know if you would like to see a video for a better explanation.