Ganondorf Dialog Redesign

Did a dialog redesign of Ganondorf from the opening of Tears of the Kingdom over the past week! Here's a really rough video demonstrating process!

When I watched the original scene, I concluded that our villain's voice consisted of two discrete layers, so I asked a friend to do their best raspy voice and their best menacing villain/mercer impression, and went from there! I used frequency and pitch shifting and a bit of stereo manipulation to really draw out that ancient villain vibe :)


It was a pretty quick and fun exercise as someone who is slowly getting more interested in dialog design, but one thing that stuck out to me is the importance of a great performer - I would not have been able to produce results anywhere near the same level if I'd recorded my own performance for this!