Fortnite Ballistic - Ranger Pistol. Sound Redesign

Hi everyone! I hope you’re all doing well. Got a new one for ya! 

Redesigned this Fortnite Ballistic pistol utilizing the MetaSound Patch I posted the other day.

Brady James - Fortnite Ranger Pistol - Sound Redes.mov

All sounds were created with Foley I recorded (swords, chains, etc.), modulated white noise in Serum2, and a couple raw samples from TheFreeFirearmSFXLibrary.

I created 1 gunshot with 4 parts, body, kick, mech, and tail (varied several ways each). Ran it through the recent randomizer MetaSound Patch I created. Then sampled what came out, and aligned them linearly. 

What you are hearing is the direct result of the pitch/volume randomization that patch can do. Ensuring that each shot is unique while still feeling similar. Enhancing linear workflows and showcasing possible real time implementation.

These shots were fired back to back, in engine. This allows the samples to include the low ammo sound that builds within the last 5 shots. As well I included a reload (also ran though the MetaSound for variation), aim down sight / lower weapon sounds, and a nice coastline waves ambience to round it all out.

Thanks for checking it out!