Fleeing Fauna
Made this demo over the weekend inspired by the ambience in Red Dead 2 and would love some feedback.
Sidenote: There aren’t grass footsteps here because the tall grass absolutely shattered my naive collision-based footstep system. Foliage tool makes the foliage, landscape tool can paint on different materials/blend surface type, but i’m not sure how to combine them so that the landscape surface below where grass was placed becomes PM_Grass. I could paint it in twice by hand, but that doesn’t seem right.