Field Recording Cozysim Thoughts?

Recently I’ve been tinkering with the idea of creating a demo/portfolio game of a cozy, atmospheric, psuedo-simulator field recording game where you capture the sound of creatures, environments, oddities, etc and create a capture log which lead to discoveries that drive the narrative or progression aspects forward.

I’d love to use this for my portfolio and have something that can combine my passion for cozy/atmospheric games & audio while learning new skills for my professional development!

Think Pokemon Snap + Slime Rancher but with capturing audio instead of a camera. I have a few names in mind: Audiopia, Far Field, Wildtrack. None of the names have stuck yet in my mind.

I am using Unity with some custom C# scripts and Wwise.

Custom scripts

  • Boom Pole Wobble Handler

  • Distance Fall Off, Pick Up Distance, Cone Capture Settings, Volume, etc.

  • Tagging Recordable objects in the environment to separate them from the natural ambience (not in yet.)

I am still tweaking the detection and fall off settings, it’s hard to get right as someone without a lot of experience on the dev side of things.

Free Assets Used:

Polytope Studio Lowpoly Environment → but with original terrain

Starter Assets First Person Controller

Placeholder Bee SFX is a library pull from Soundly.

Beehive → ScienceTle on Sketchfab


Things I would love to add as I gain more skills:

  • Capture meter UI with collectibles/capture log that that allows you to play sounds back.

  • Different types of gear: drop rig, recorder, hydrophone, shotgun mic, etc.

  • An antagonist/obstacle that prevents you from capturing sounds well that makes it fun and a bit challenging but not immersion breaking. Maybe some kind of balance meter system or environmental interruptions.

Boom-Prototype.mp4