Feedback Request: Recent Game Jam

Hi all,

I was hoping to get some feedback on the most recent game jam I completed with some friends of mine. I’m looking for not only sfx, but music, mix, gameplay, UI or even just feel.

The game was made in Godot and I paired Wwise with it. My biggest problem has been trying to get a midi callback to different tempos. So if anyone has insights into how to do that better I’d really love some advice. What I ended up doing was having 4 different Music Switch Containers, within each of them having different intensities of music, so that the higher the energy level from Godot (0-100) the more intense layering plays. I wasn’t a fan of this as my transitions didn’t play nice together between tracks. But if I only ever had 1 music switch container and grabbed the midi callback off of it, there was no way to change tempos.


Regarding the music and sfx, I wrote all the music in F# Maj and then all the sfx I made with some variety of chiptune plugins and then colored them with a vocoder and synth (color bass technique).

I’ve really only used Godot 1 other time for a different jam, so it was a good fun challenge to get it all working together.

I also did the UI programming, a side hobby that I find quite enjoyable. So if you have any UI things that could be better, please let me know!

Game Link: PulseWalker by curtissmithsound, Nexreon, Avelion114 (itch.io)