Demo reel help request
Hello everyone!
I’d like to make my first proper sound design reel to apply for mainly entry-level jobs or internships.
I am kind of in a jam here in terms of editing the video, I know it is good to have consistency between the clips, but I do have some questions about the stylistic direction:
Would you recommend me to use:
Gameplay vs. cinematic game trailer clips?
AAA game vs. indie game scenes?
What are the minimum and maximum number of different scenes I should include? (the reel won’t be longer than 80sec)
Also, are there any specific things I should focus on in terms of sound? Something the recruiters might look out for? Eg. the complexity of ambiences/ footsteps/ mix balance/ stereo usage, or even more specific components, eg. combat/ effort/creature/avatar sounds?
Please let me know, I would highly appreciate any tips or guidance!! 😄