Cutscene Audio Redesign - Call of Duty: Black Ops 6 | Voice Acting Experiment

Before the year-end break, I wanted to experiment with something new. I always believed that it's important to explore new stuff to improve our skills in any area. With this in mind, I chose a cutscene from Call of Duty: Black Ops 6 to redesign the audio, with a twist... decided to perform all the character voices myself. I'm not a professional voice actor, but this could be useful for providing temporary solutions during development.

In this video, I show some of the recording process - talking to myself was quite amusing - and provide a mini-breakdown of five distinct moments, demonstrating the audio division between dialogue (the king here), ambience, Foley & SFX, and music. There is a description of each of them below the video.

Considering the project was completed in a week and a half, there's certainly room for a lot of improvement. I realized that several elements were lost in the final mix due to frequency masking by the music. However, I kept these elements on separate layers for demonstration purposes. Feel free to suggest feedback, it was really fun impersonating Adler and Sims trying to replicate the Kuwait warfare audio, hope you enjoy! 🔉

#AudioRedesign #SoundDesign #GameAudio #AudioPostProduction #AudioExperiment #VoiceActing

[CODReDesign] Cutscene - Ground Control - Full v1.mp4