Creature Sound Design Contest

Hey everyone!

Here’s my take on the video for Mattia Cellotto’s contest. I didn’t make a breakdown, but for this I mainly used sources like rubber ball frictions on marble, guttural clicks, air in pipes, air in slime, squeaking my kid’s rubber toys with some water in them. The main sources you can hear are a deer hunting call for the grunt, and a corrugated pipe which makes a cool tonal sound.

I used Phase Plant granular samplers to play multiple sources at once at different pitches, with some compression, EQ, and saturation, plus the classic Formant Filter driven by the audio signal.

If someone is interested, I could share the Reaper session after the contest.

I hope you will enjoy it!

Animal_Hyperrealism_Contest_Vincenzo_Bellanova.mp4