Core Punk Art test

Premise: Artificial core were looking for a sound designer, I unfortunately didn’t make it in time to submit, they closed the application listing. Wanted to post my work here, anyway.

QUESTION: how do you guys go about redesigning this style of gameplay (top down, arpg/moba, a lot of stuff happening at once)? It’s so overwhelming.

I feel like it’s way simpler to make a better job by mixing everything in a middleware engine than to do it inside a daw on a timeline. Controlling volume ducking, prioritize certain elements, making them have their own space in the mix, distance envelopment etc.

Also let me know what you think about my work, I know it’s mid (would redesign everything from scratch) but would love to hear your feedback, maybe I missed something here.