Character Design in Sound Design
I’ve been making footsteps with foley and was thinking about how much footsteps tell a player about their character in a FPS when you can’t see yourself. So I created different footsteps just using foley and additional layers to try out how you can design your character. I’d love any feedback on this as these are more experimentations, but also thought it was as interesting idea, especially how your footsteps could change dependant on your health, what items you have picked up, maybe how long you’ve been running for, or so many other things.