Cannon Scifi in 3 different levels
I'm working on the sound design for a sci-fi cannon in a game, where the weapon evolves through three upgrade levels. Each level features a unique shot sound, and my goal is to make every stage feel distinct and satisfying.
For this project, I experimented with various plugins, with Transgressor 3 playing a major role throughout the design. For the final upgrade, I also incorporated SpinTracer to add more depth and impact to the shot.
shot_Cannon_lv_1_2_3.mp4